Created on Feb. 20, 2013, 11:46 a.m. by Hevok & updated by Hevok on May 2, 2013, 5:09 p.m.
Creating a texture Atlas is a very tricky engineering task. Texture packaging is a type of bin packing problem that is n p hard. Texture packer is a great off-the-shelf tool that fits into most content pipelines quickly. It will generate the Atlas data given a List of loose textures, alongside a data file, that maps the individual source Images to their final locations in the Atlas.
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