Created on Nov. 8, 2012, 1:57 p.m. by Hevok & updated on Dec. 3, 2012, 1:10 a.m. by Hevok
Programming is one of the three principle aspects of Denigma.
¶
¶
The initial intention was that Denigma attracts young people
¶
to the intersection of research, programming and design/arts.
¶
Everything of course dedicated to solve aging.
¶
¶
Denigma itself should become a digital device helping to
¶
decipher the aging process.
¶
¶
Although Denigma's overall philosophy (being open-source,
¶
educate the young, and encourage creation of software) fits
¶
very well with that of the Coder Dojo, it has the potential to
¶
being developed it into something totally separate as it
¶
targets a bigger range of audience.
¶
¶
Pioneer a way to make Denigma especially attractive for kids
¶
as well as young students and figure out how to combine the
¶
Codor Dojo with Denigma in the most effective and synergistic way.
Comment on This Data Unit