Coder Dojo and Denigma

Created on Nov. 8, 2012, 1:57 p.m. by Hevok & updated by Hevok on May 2, 2013, 5:01 p.m.

Programming is one of the three principle aspects of Denigma.

The initial intention was that Denigma attracts young people to the intersection of research, programming and design/arts. Everything of course dedicated to solve aging.

Denigma itself should become a digital device helping to decipher the aging process.

Although Denigma's overall philosophy (being open-source, educate the young, and encourage creation of software) fits very well with that of the Coder Dojo, it has the potential to being developed it into something totally separate as it targets a bigger range of audience.

Pioneer a way to make Denigma especially attractive for kids as well as young students and figure out how to combine the Codor Dojo with Denigma in the most effective and synergistic way.


Tags: coding, programming
Categories: Quest
Parent: Quests

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