Change - Coder Dojo and Denigma

Created on Nov. 8, 2012, 1:57 p.m. by Hevok & updated on Dec. 3, 2012, 1:10 a.m. by Hevok

Programming is one of the three principle aspects of Denigma. ¶

The initial intention was that Denigma attracts young people ¶
to the intersection of research, programming and design/arts. ¶
Everything of course dedicated to solve aging. ¶

Denigma itself should become a digital device helping to ¶
decipher the aging process. ¶

Although Denigma's overall philosophy (being open-source, ¶
educate the young, and encourage creation of software) fits ¶
very well with that of the Coder Dojo, it has the potential to ¶
being developed it into something totally separate as it ¶
targets a bigger range of audience.


Pioneer a way to make Denigma especially attractive for kids ¶
as well as young students and figure out how to combine the ¶
Codor Dojo with Denigma in the most effective and synergistic way.

Categories: Quest

Comment: Added an objective.

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